



Furthermore, it seems that some material ID-related setups that work in max don't work in Rhino, which I imagine has to be a translation error since VRay 3.6 is the render engine in both cases.įor example, trying to use a multi-sub texmap inside a Multimaterial doesn't appear to work properly in Rhino, while it's very much possible in max (the Rhino version I eneded up building by hand for the material attached below used 4 VRayMaterials inside 4 Vray2Sided materials (plus a regular vraymateril for the trunk) inside a multimaterial instead of just using a multisubtex for IDs 2-5 and a single material tree. VRMat exporter doesn't handle it properly. It seems that if a material is more than trivial, the. I'm trying to get our library of VRay proxy plants for max usable in VRay for Rhino, and having a greeat deal of trouble with the material conversion.
